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Interlude · ID 213

Trial of the Seeker

Description

The peace of the kingdom is threatened by mutant evil spirits. The Seeker Guild wants to conduct secret reconnaissance to find out what they're up to. It's a tough, dangerous job. Are you certain that you're prepared to follow the Path of the Seeker?

Main information

Character levels
35+
Location
Giran Castle Town
Region / town
Town of Giran
Repeatable
No

Quest steps

  1. Formerly Known as Hawkeye. Mutant evil spirits threaten the kingdom. The guild has decided to begin a secret investigation into their activities. Only Seekers can accomplish this task. You must find someone to help you. The letter describes that person
  2. Mutant Evil Spirits in the Execution Grounds. Master Terry is concerned about the increasing number of mutants in the area and asks you to hunt the neer ghoul berserker on the Execution Grounds near the village.\n\nMonster to Hunt - Neer Ghoul Berserker
  3. Mysterious Runestone. A suspicious stone has been retrieved from the Neer Ghoul Berserkers. Take it to Master Terry in the Town of Dion
  4. Hunt the Mutants. After examining the runestone, Terry asks you to investigate the mutants while he continues his work.\n\nMonsters to Hunt -\nFortress of Resistance: Ol Mahum Captains\nOrc Barracks: Turek Orc Warlords\nWastelands or Ant Nest: Ant Captains\nGorgon Flower Garden: Turak Bugbear Warriors
  5. Return to Terry. You've retrieved the runestones from the mutants. Now return to Master Terry in the Town of Dion
  6. Finding Victor the Clairvoyant. Master Terry asks you to deliver the runestones to Victor in Hunters Village and advises that you tell him Master Terry's full name if he seems unfamiliar with him. Remember this!
  7. Terry's Real Name. You got it wrong! What is Master Terry's full name? Go ask him again!
  8. Remember the Name. Master Terry tells you his full name again and asks that you not forget it. His current name is made by combining the second letters of his full name. He wrote the letter again, so take it with you
  9. Medusa's Scales. Victor agrees to investigate if you'll hunt the medusa and bring him 10 of its scales.\n\nMonster to Hunt - Medusa
  10. Return to Victor. You've collected 10 scales of medusa. Take them to Trader Victor in Hunters Village and ask him about the runestones
  11. Magister of the Ivory Tower. Victor explains that the runestones are associated with Shilen. He asks that you deliver his analysis request letter containing his preliminary research results to Magister Marina in the Ivory Tower
  12. Errand to Dwarven Village. Magister Marina asks you to get an object from Blacksmith Brunon of Dwarven Village while he performs his analysis
  13. Return to Marina. Bruno gives you a very fragile object to deliver to Marina. Be careful with it
  14. What is the Result of the Analysis?. Marina is depressed to find that the analysis confirms her worst fears. Take her results to Master Terry to find out more
  15. In Search of the Dark Bezoar. The analysis shows that runestones are being intentionally implanted into the bodies of monsters. Destroy these monsters and retrieve the runestones.\n\nMonsters to Hunt - \nCruma Marshlands: Marsh Stakato Drones\n Breka's Stronghold: Breka Orc Overlords\nWastelands or Ant Nest: Ant Warrior Captains\nPlains of the Lizardmen: Leto Lizardman Warriors
  16. In Search of the Dark Bezoar. The analysis shows that runestones are being intentionally implanted into the bodies of monsters. Destroy these monsters and retrieve the Abyssal runestones.\n\nMonsters to Hunt - \nCruma Marshlands: Marsh Stakato Drones\nBreka's Stronghold: Breka Orc Overlords\nWastelands or Ant Nest: Ant Warrior Captains\nPlains of the Lizardmen: Leto Lizardman Warriors
  17. Return to Terry. You've removed the abyss runestones from the monsters. Now take them to Master Terry

Rewards

SP
11000
Experience
72126
Reward items
1

Related NPCs and monsters

Related items